eva genesis
eva genesis
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EVA GENESIS PRO
Canon-accurate Evangelion design system — 6 switchable unit themes, NERV HQ interfaces, MAGI voting, AT Field effects, 15 components, 80+ OKLCH tokens.
What It Does
EVA GENESIS PRO is a comprehensive design system forged from the actual Neon Genesis Evangelion anime palette. Every color is canon-sourced. Every component is NERV HQ-accurate. Includes:
- 80+ OKLCH color tokens — 3-layer architecture with canon colors for Unit-01, Unit-02, Unit-00, Unit-03, Mark.06, plus NERV interface colors and special phenomena (AT Field, Berserk, LCL, Pattern Blue)
- 6 switchable themes — Unit-01 (purple+green), Unit-02 (red+orange), Unit-00 (blue+gold), Unit-03 (black+crimson), Mark.06 (deep blue+yellow), NERV Terminal (orange+green)
- 15 component specs — Button, Card, Input, Badge, Navigation, Modal, Table, Hero, Toast, Section, MAGI Vote, Sync Meter, Pattern Blue Alert, HUD Data, AT Field Overlay
- 5 token files — Colors, typography (3 font stacks), spacing, shadows, motion (cinematic Framer Motion + AT Field + berserk + LCL animations)
- 4 export formats — Tailwind v4 preset, CSS custom properties, DTCG JSON, Theme variants CSS
- NERV interface system — Orange text, green grid, cyan data — the canonical display hierarchy
Installation
myclaude install eva-genesis
After installation, the design system is available at myclaude-products/eva-genesis/.
Also compatible with: Any Agent Skills-compliant platform (Cursor, Codex, Gemini CLI, Copilot, and 30+ more).
Usage
With Tailwind v4
// tailwind.config.ts
import evaPreset from './eva-genesis/exports/tailwind-preset'
export default { presets: [evaPreset] }
With CSS Variables
@import './eva-genesis/exports/css-variables.css';
With Claude Code
Add to your project's CLAUDE.md:
## Design System: EVA GENESIS
Read tokens from eva-genesis/tokens/ before building any UI.
Colors: semantic tokens only (primary, surface, on-surface — never raw oklch).
Fonts: font-display for headers, font-sans for body, font-mono for data.
Motion: Framer Motion with ease-nerv curve.
Dark mode only — no light mode.
Examples
See examples/examples.md for full implementation examples:
- NERV Dashboard card grid
- Command login form
- Framer Motion hero with stagger animation
Token Architecture
Primitive → Semantic → Component
(raw values) (role-based) (context-specific)
void-950 → surface → card-background
eva-purple-500 → primary → button-primary-bg
Always reference semantic tokens in code. Never use primitives directly.
Requirements
- Claude Code >= 1.0.0
- Tailwind CSS v4 (for preset export)
- Framer Motion (for motion tokens — recommended)
- Fonts: Orbitron (display), Geist Sans (body), Geist Mono (data)
Version: 2.0.0 | License: Proprietary | Author: @darwim
<sub>Quality-validated by MyClaude Studio Engine | Browse marketplace</sub>
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